You Gotta Roll With It…

You must never question the wisdom of the Die. His ways are inscrutable. He leads you by the hand into an abyss and, lo, it is a fertile plain. You stagger beneath the burden he places upon you and, behold, you soar.

- From ‘The Book of the Die’, Quoted in The Dice Man by Luke Rhinehart

If your reading this, spend your time playing RPG games and have never read The Dice Man, then I strongly advise you buy a copy of it or borrow a copy from your local library (if they have it – the book has been banned as a subversive text in the past).

It deals with that which every gamer seems to treasure above all other RPG paraphernalia and what exactly you can do with them. Although, while gamers generally live or die by the roll of a dice in-game, Rhinehart’s book is a fictional account of a man who decides to live his entire life by the rolls of 2d6 and how this frees him.

Of course, when we play, we don’t decide all actions though dice rolls – that would lead to a horrifically boring game, unless it was done purely for laughs with suitably ridiculous options. I mean, the idea has potential, but if all decisions in a game came down to random chance, then you might as well just remove the human element all together and program a random number generator with a plot.

That’s not to say that a player in a mischievous mood couldn’t absolutely infuriate the GM by role-playing a character who uses dice to make decisions.

Has anyone tried this? Or any other form of diced based decision making in or out of games?

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2 Responses to You Gotta Roll With It…

  1. bonemaster says:

    I think most old school DMs have fallen into the trap of using the dice in a similar fashion when they first started. I think this was influenced by the old method of making reaction rolls. Of course once most of the got more experience as DM, they tended to stop doing that, but Gaming retained the Stigma.

    bonemaster’s last blog post..I cast ‘Disintegrate’ on your Gaming Group and you failed your save…

  2. anonymous says:

    I used this sort of mechanic once as a GM: one of my players had taken a disadvantage “unlucky”, for which the rules were fairly vague. So I decided that anytime something popped into my head that might be considered unlucky for him, I would roll a die and on a 1, it would happen. After continuously rolling the die the entire evening (I have a wicked imagination), only a couple unlucky events occurred, but it resulted in one of the most hilarious sessions I have ever participated in.

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