This month’s RPG Carnival, hosted by Campaign Mastery is about mistakes made during role-play.
I’d be the first to admit that there are a few flaws in my roleplay. The one which I’m currently trying to eliminate is the use of out-of-character knowledge and out-of-character deductions. I’ll illustrate this with an example.
The last mission in the Dark Heresy campaign I was playing was set on a Chaos-riddled space-ship hulk, buried on a war-torn planet. My character was a tech-priest, the only class that is more then vaguely competent (read “has better then 45% success rate on rolls”) when it comes to dealing with technology.
So far so good. A tech-priest should be right at home on a spaceship – except this is the 40K Universe, where nothing is ever that simple.
Drawing upon everything I knew about sci-fi and Warhammer, I petitioned my party to destroy the ship. In order to do this, I suggested we find the engine core and perform some rites of cleansing to the Omnissiah (ie Press the self-destruct button).
That would have been my big mistake – my tech-priest was born and raised on an Imperial planet. There was no way he could have the knowledge to destroy a millennia old spaceship given the WH40K universe. During the next session, the GM turned round and told me that there is no way I’d have had that knowledge (after he’d dropped heavy hints to make the same point). Not a major problem as things turned out, but I really was aware that I’d used too much Star Trek fanboy knowledge as soon as I’d voiced the idea.
The correct way to play it for the character would have been to come up with some bluster about the Omnissiah showing us the path and trying to hide my lack of knowledge.
The positive side of this is that at least I’m aware that I’m doing it. Self-awareness helps me work on better characterisation and means I stop and think more before I take a character action. Hopefully in posts to come I’ll be able to look back and laugh at the silly mistakes I was making.