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RPG Blog Carnival October ’09 – Morality: In-Game & Real Life

October 1, 2009

RPGBlogCarnivalLogoFirst of all, thanks to Johnn at Campaign Mastery for hosting September’s Blogger Carnival (even if my entry was a bit late).

This month, I’ve chosen a rather philosophical topic for discussion: morality. Everything from alignments to your limits as a player.

There is good and there is Evil. Evil must be Punished. Even in the Face of Armageddon, I will not compromise on this.
- Rorschach illustrating his black and white moral sense, Watchmen

I’ve encountered games which encourage depravity from the darkest depths of the human psyche and which result in nobel behaviour that would put a saint to shame. I’ve personally murdered innocents on a whim, encouraged genocide, been sacrificed by my companions and have sliced my way through thousands of characters, creatures and assorted NPCs, often the in name of a deity or king.

Is there any chance I would ever act like that in real life? Not even the slightest chance.

Likewise, I’ve heard stories about in-game racism, misogyny, ethnic cleansing and the sort of death tolls that would make history’s greatest warlords turn pale. All this is before we even get started with notorious games such as F.A.T.A.L. or Racial Holy War, where all sense of conventional morals is abandoned in favour of blatant racism and disturbing mechanics. In fact those examples I cited come from Vampire, a home brew system and Dark Heresy – we’re talking mainstream games and normal, well adjusted players.

I’ll be discussing some of these stories in my own entry for the carnival, later this month. What I want to hear from you guys is how you deal with morals in-game and in real life. What are your limits as a player? How evil can you be? Do you just like to play by alignment or do you like a more realistic moral system? What’s the worst thing you’ve ever done as a player? How much difference is there between your real life morals and your in-game morals? If a God mandates Kolbolds are evil and must be destroyed, could your character kill a Kolbold pup in cold blood?

What ever your answer is to these questions, then, as always, post an entry about it to your blog. Once it’s up, come back here and leave a link in the comments. At the end of the month, I’ll compile the links and have a bit of a discussion about each.

For previous carnivals, please see the Carnival Archive at The Dicebag.

19 Comments leave one →
  1. October 17, 2009 17:45

    Morality in a game, is entirely what makes it enjoyable. There are no consequences for your actions, whether temporal or otherwise. So you can murder without feeling bad about it. Being a veteran having served in a combat zone, I know that real morality and real acts can tear a person apart, and put huge divides between the best of friends.

    So in your games, enjoy it. You never know when it might come that you dont have a choice but to make those types of decisions. Not saying its not a good grounds for thought, but enjoy your games.

    To that, check out my webpage. http://www.CrimsonStarEntertainment.com I publish my own campaign settings. Including one which allows you to be a mercantile lord in something akin to the Imperial era.

  2. October 17, 2009 22:03

    Here’s the first of 4 parts of my new article series about Morality and Virtue in RPGs…
    http://blog2.moebiusadventures.com/2009/10/16/moral-and-ethical-ambiguity-part-1-of-4-intro/
    .-= Fitz´s last blog ..Friday Links for October 16, 2009 =-.

  3. October 21, 2009 20:34

    Finally got my contribution up for this, Playing Evil. Hope you all find it interesting.
    .-= Sean Holland´s last blog ..Game Theory – Moral Dilemmas: Playing Evil =-.

  4. October 22, 2009 16:47

    Campaign Mastery’s post for this months blog carnival has just been posted: The Moral Of The Story: The Morality and Ethics of playing an RPG.
    .-= Mike Bourke´s last blog ..The Moral Of The Story: The Morality and Ethics of playing an RPG =-.

  5. October 22, 2009 16:52

    Apologies to folks who’ve had their comments waiting in queues for a few days. I’ve been a bit busy with Uni in the past few weeks (which I also why I haven’t finished my own entry yet) ;)

  6. October 23, 2009 03:15

    My entry, “Morality: Behind the Scenes” is finished and can be found here.

    http://astralsea.blogspot.com/2009/10/morality-behind-scenes.html

    Sorry, not sure of the html tags for hyperlinks :)
    .-= Colmarr´s last blog ..Morality: Behind the Scenes =-.

  7. October 23, 2009 10:36

    @Hammer: No worries mate, I’m late announcing as well.

    Morality Play has Tudor theatre, moral holidays, system failures and consequences of play.
    .-= satyre´s last blog ..campaign branding: genre conventions =-.

  8. October 24, 2009 16:24

    Heres mine seeing as commentluv isn’t picking it up

    http://www.thedicebag.com/alignment-do-we-really-need-it/
    .-= Bob´s last blog ..Building A Game Without Combat or Politics? =-.

  9. October 28, 2009 08:51

    Here’s my contribution to this month’s blog carnival: http://www.stargazersworld.com/2009/10/28/morality/
    .-= Stargazer´s last blog ..Morality =-.

Trackbacks

  1. Interesting Thoughts from Other Gamers (4) « Sea of Stars RPG Design Journal
  2. Game Theory – Moral Dilemmas: Playing Evil « Sea of Stars RPG Design Journal
  3. Alignment. Do We Really Need It? – The Dice Bag - The Dice Bag
  4. [RPG Blog Carnival] What goes around, comes around « tenletter
  5. [Blog Carnival] Maybe I should include this in my new player interview kit « tenletter
  6. On the Moral Code | Exchange of Realities
  7. Moral Codes and Underlying Concepts | Exchange of Realities

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