Category Archives: Technology

Building a New PC – Build Day

In mid-October, I managed to get all of the components for my new PC together. Building something like this – knowing that so many of the options involved were solely my decision and not dictated by a console maker or a PC manufacturer – was extremely satisfying.

Computer Components

You can read about my reasoning for the various components here. I have been very happy with performance of the components so far. Both the graphics card and the processor fan are much quieter than I was expecting, even when running a new game like Arkham Origins with the best graphics options. It isn’t completely silent, but it’s difficult to hear over ambient noise and impossible to hear over noise from a game or DVD. Compared to both the original Xbox 360 and the Xbox 360 Slim, it is much, much quieter.

Assembling the computer was relatively easy. The biggest problem I had was running out of desk space for everything I needed to have to hand. Access to a large kitchen or dining table would have been really helpful.

Other problems were extremely minor. Having no experience using modern Intel sockets, I was expecting the processor to fit into place sharply. When the bracket closed with a noise that is more of a creak than a snap, I was quite surprised and it took me a few minutes to make sure I had inserted everything correctly and wasn’t mashing the pins on the bottom of the processor into a pulp.

Cable Nest

The final problem I encountered was a cable from the processor’s cooler catching on the fan. This prevented the fan from spinning, leading to a rather toasty processor. Thankfully, I spotted the higher than expected temperature in the BIOS screen when I was checking that everything was correctly set-up and was able to loosen the cable. Ten years ago, that could have led to a fried processor, but most modern chips shut themselves down before damage can be done.

Other than that, I can’t believe how simple the overall process is. I think I’ve had more grief when trying to assemble larger items of Ikea furniture. Of course, a sideboard doesn’t have a dozen fiddly cables which have to be coerced into some vague state of tidiness or very, very small connectors which have to be slipped on to tiny pins.

In terms of performance, it far exceeds what I was expecting. The GTX 760 is more than powerful enough to handle Arkham Origins and Skyrim at 1080P without having to increase it’s fan speed. Both games easily deliver 60 frames per second or higher. In the case of Skyrim, this is delivered without any of the stuttering or texture tearing visible on the Xbox 360 version of the game. The beautiful aurora and near endless landscapes in Skyrim very nearly justify the spend on a gaming PC on their own and I cannot wait to try out some of the higher resolution fan-made texture packs.

 

Building a New PC – Components Picked

After nearly a year of research and deliberation, I have finally taken the big step and ordered the components for my new gaming PC. There have been a few changes in the last few months – particularly the case.

PCPartPicker part list: http://uk.pcpartpicker.com/p/1OfqF

CPU: Intel Core i5-4570 3.2GHz Quad-Core Processor
Motherboard: Gigabyte GA-Z87N-WIFI Mini ITX LGA1150 Motherboard
Memory: Crucial Ballistix 4GB (2 x 4GB) DDR3-1600 Memory
Storage: Samsung 840 Series 120GB 2.5″ Solid State Disk
Storage: Seagate Barracuda 1TB 3.5″ 7200RPM Internal Hard Drive
Video Card: MSI GeForce GTX 760 2GB Video Card
Case: Fractal Design Node 304 Mini ITX Tower Case
Power Supply: Corsair CX 500W 80 PLUS Bronze Certified ATX12V Power Supply
Operating System: Microsoft Windows 8 (OEM) (64-bit)

I chose the RAM and hard-drives on the basis of good quality products coming up on offer. I managed to save about £40 this way. The majority of the rest of the components aren’t subject to such big price fluctuations.

I backed off from my previous choice of case due to it’s size, instead opting for some discreet Scandinavian design in the form of the Fractal Node 304. It unfortunately doesn’t have space for a DVD drive, so I’ve picked up a cheap external drive to go with it. Sadly, the internet speed in my area of London isn’t good enough to let me rely solely on software downloads.

Some of the Haswell processors have dropped in price recently, which did make an upgrade to the slightly more powerful i5-4670K, which can be overclocked, but as I have no real interest in overclocking, I stuck with the more than adequate i5-4570.

I’m inclined towards nVidia graphics cards over AMD’s products anyway, so when they GTX 760 came out at the right price point I was half sold on it already. The MSI version of the card is reputed to run both coolly and quietly. I may yet regret going with nVidia over AMD if the use of AMD components in the XBox One and PS4 leads to major games performing better on AMD systems.

Finally, after a long debate with myself, I decided on Windows 8 as an operating system. I really like Windows 7, which I previously had on my Mac and which I use at work. It’s very slick, very simple and looks fantastic. I decided that I didn’t just want to stick with what I know in terms of Windows. I’m sure I can deal with the loss of the Start menu. Anyway, there is always SteamOS if I really don’t like it.

Interestingly, the finished computer will be very similar to some of Valve’s prototype Steam Machine PCs. The main differences are the amounts of storage and RAM.

Choosing the Right Components: Holding Out for Haswell

Intel P4 Processor by Eric Gaba, CC BY-SA 3.0

Intel P4 Processor by Eric Gaba
CC BY-SA 3.0

For a long time, the desktop computer processor market has been dominated by two companies: Advanced Micro Devices (better known as AMD) and Intel. After the PC boom of the 80s when Texas Instruments, IBM and other semiconductor companies were competing on a equal footing only Intel and AMD emerged with high powered, innovative consumer products for the late 90s and 00s. Except for a brief period in the mid 00s, Intel has always been the more dominant of the two companies, despite struggling to gain traction in the lucrative tablet and smartphone markets in recent years.

Back in 2004, I would have been stupid to buy anything other than an AMD processor. While Intel struggled to get faster clockspeeds from the Pentium 4 chips due to heat dissipation problems, AMD had introduced a 64-bit extension to the x86 instruction set, produced a successful consumer 64-bit processor and begun what was to become a near domination of the server processor market. To all intents and purposes, it looked like AMD were about to go from being an underdog to replacing Intel as the dominant power in the processor world.

The situation is completely reversed today. Intel abandoned a large part of the Pentium 4 processor architecture in favour of the Core architecture and have found phenomenal success with it’s increasingly powerful derivatives. AMD are struggling financially and have seen their most recent processors struggle to compete against faster and cooler Intel chips (Ars Technica has a good article about how AMD arrived in this situation).

Given that Intel processors run at much cooler temperatures and use less power while giving greater performance, I am firmly in the Intel camp. Next month, Intel will be launching their next generation processor, based on the Haswell architecture. These are expected to reduce power consumption and heat generated further while retailing at the same price point to the current generation of processor. The Haswell chips also use a new motherboard socket, meaning that a compatible motherboard should last for at least four to six years before needing an upgrade.

As far as models go, I see my choice as being between the enthusiast orientated i5-4670K or a more budget orientated i3 chip. The i5 is a four core processor, due out in June and will likely provide my system with an excess of computing capacity. The i3s haven’t yet been announced, but are expected to go on sale sometime towards the end of the year. The current generation of i3 processors have only two cores but due to poor use of multiple cores by game developers, they are more then capable of running high end games.

There are some arguments for going for an AMD processor over an Intel chip. Xbox Infinity is expected to use an AMD processor and it has already been confirmed that the PS4 will use a customised version of AMD’s Jaguar laptop processor. Some argue that this will lead to games being better optimised to run on AMD hardware. I’m not familiar enough with the diferences between AMDs mobile and desktop processors to comment on this, but given Intel’s dominant position in the market, I find it hard to imagine that developers wouldn’t take the time to optimise games for both Intel and AMD systems. This may, of course, be rather naïve, but only time will tell.

The Rise of RPG PDFs

It’s been a very long time since I last bought a pen and paper RPG book. It’s been well over two years since I last played in an RPG game at all. It’s been so long that I don’t even remember where my whisky tin full of dice is, although I know my collection of RPG books is safely buried in a mound of boxes somewhere in my mum’s house.

It’s a bit depressing – even after I’ve effectively abandoned the hobby – to read about how eReaders and tablets have taken over from giant hardback tomes.

Don’t get me wrong: I’m glad I bought a Kindle and I found my iPad invaluable when I was still gaming, but I found that neither device could replace my RPG books. My Kindle hasn’t even come close to replacing any type of book in my life thanks to a nasty habit of buying the same book in both hardback and digital forms.

RPG books are a particularly special case though. There is something about the scent of the paper, the glossy illustrations and the crack and snap of the pages that is an essential part of the role playing experience. It’s a particular joy when someone has a newly released book which is getting handed round a group or when you find an old, out of print game in a FLGS or on eBay.

There are also advantages to paper books over their digital equivalents. It’s not unusual for game masters to ban players from reading or referring to particular books to prevent cheating, reading ahead in stories or rules lawyering. If the source books are 300 pages of glossy A4, you can’t really hide them at the table. With a Kindle or an iPad, you could be reading anything at the table.

On the other hand  PDF game books are a massive benefit to independent game designers and small publishing houses because they cut out the overheads and the middlemen, allowing direct sales to fans. Which is why they are here to stay.

Choosing the Right Components: The Case

When you start to look at PC components  the range of parts available seems bewildering. Even the differences between pre-built models can seem impenetrable. Intel, AMD and Nvidia all use note entirely straight forward numbering systems where the performance difference between products is not always clear.

It is quite easy to decode the naming schemes, although it takes time to learn. Websites such as Logical Increments or groups like BuildAPC Reddit provide guides and advice on choosing parts and how to find the best bang for your buck. Of course, you still have to take a lot of time and care to select the components that will work best for you. I’ve been looking at the various components and getting up to speed with the modern PC market for several months now and with the exceptions of the processor and motherboard, which I’ll finalise after the release of Intel’s new Haswell processors, I’ve made my choices.

The first component I chose for my computer isn’t generally something you would pick first: the case. In many ways, the case is a non-critical component: all it needs is sufficient ventilation to cool the processor and the graphics card, something to keep dust out and mounts for the various components. It doesn’t even need to be new – the standardisation of the ATX motherboard means that cases that are nearly 20 years old should comfortably hold modern components (albeit with a bit of bodging).

I remember PC cases in the 90s being uniformly beige, generally boxy and normally uninspiring. Concepts like airflow didn’t play a big part in the design of these cases, which often came without dust filters and with a tangled mess of wiring. So it was surprising to find out that cases now look like this.

While Corsair’s Graphite series cases are pretty unique, they are representative of modern cases. The beige is gone. Now cases are built from high quality aluminium or steel, power supplies have been relegated to the bottom of the case to keep them cooler, there are trays underneath motherboards to allow for the neat routing of cables and there are modular internal components allowing you to customise a case to your needs. Importantly, the ‘designer’ cases no longer look like glowing, plastic monstrosities but take their design queues from companies like Apple and BMW. It’s a different world.

My first preference for my own system is Obsidian’s 600T in white because it looks like a Star Wars Stormtrooper’s PC, however building a full size ATX system just isn’t practical while living in a London houseshare. If nothing else, I will need to move it at some point and I’m not prepared to drag 30 to 40 kilos of PC across the city on public transport. So, I’m compromising by going for a Mini-ITX system.

BitFenix ProdigyThe main advantage of a Mini-ITX system is it’s size. The motherboard is the fraction of the size of an ATX board. You do lose some features as a result of this, but enthusiast quality ITX boards are more then capable forming the basis of a good gaming and home media system. A lot of ITX cases are extremely cramped and designed for use with low power processors and integrated graphics processors, so an ITX gaming system does need something a bit roomier and with space to ventilate a graphics card and a decent processor.

Thankfully BitFenix, one of the more innovative case manufacturers, have brought out the Prodigy. It looks like a squat Mac Pro and can fit all but the largest graphics cards but it’s small enough that it can be easily carried in a sports bag or similar. It also supports water cooling, which I find amazing. Ten years ago, water cooling was the preserve of madmen and the elite overclockers, now it’s almost standard, even in cases this small.

Small but powerful and versatile – it’s all I really want in a PC.

The End of a Console Era

Xbox ConsolesThe video-game market has changed vastly since 2005. In the eight years since the Xbox 360 heralded the start of the seventh generation of video-games, we have seen the launch of the PS3, Wii, Wii U, PS Vita, iPhone, iPad, Android and the 3DS. Steam has become one of the most powerful content distribution platforms in the world, allowing independent developers and small studios to rapidly reach a large audience and a plethora of kickstarted projects are challenging the dominance of not just the major publishing houses but of the console manufacturers themselves.

Now, with the AMD-based PlayStation 4 due to launch at the end of the year and the successor to the Xbox 360 due to be unveiled on the 21st of May, we stand at the start of the eighth generation of video games. It doesn’t inspire confidence.

Since the Xbox 360 and the PlayStation 3 launched, both systems have changed considerably. Microsoft and Sony both pushed updates to their consoles taking advantage of built-in internet connections to turn them into digital media centres, where you could access the internet, watch TV, read about the US Presidential election or play games. It also allowed both companies, although particularly Microsoft, to put adverts, often paid for by other companies, front and centre on the household television screen.

In terms of the next generation, it sounds very much like both Sony and Microsoft want to ensure that their respective consoles are the centre of the home (in contrast to Nintendo who promote the fact that the Wii U can play some games without the use of a television allowing family members to engage in different activities together in the same room). Partnerships with major content providers and interoperability with handheld consoles and smartphones are being trumpeted.

There is also a hint of desperation in the air. Sony recently acquired Gaikai, a company which specialises in streaming games over the internet and is working with a number of big name independent developers to promote their new console as an easy development platform. Both Microsoft and Sony have been dogged by rumours about the consoles requiring constant internet connections while playing games as an anti-piracy measure, despite the fact that large swathes of Europe and America, core markets for games consoles, don’t have reliable internet connections.

The desperation isn’t surprising. A large swathe of the world is still seeing low or negative growth, outgoings are rising and incomes are falling. Yet videogame publishers and manufactures still have to persuade people to pay for £50 games and £300 consoles. If rumours are anything to go by, they could shortly be trying to sell us consoles using near off-the-shelf components for £400 or £500 instead. These systems are unlikely to have full back compatibility with their predecessors due to the difficulty emulating their complex PowerPC-based processors on mid-level x86-based hardware and both are expected to come with motion controllers as standard, potentially limiting their usefulness in smaller homes.

My response to this is disappointment. I love my Xbox with a passion. It’s been my primary gaming machine since 2007, when it became too expensive for me to upgrade my PC’s ageing socket 754 Athlon 64 processor, AGP Geforce 6800 GT graphics card and the motherboard at the same time, but impossible to upgrade the components one by one due to socket 754 and AGP being phased out. I want to be able to keep playing all of my games on a successor console, preferably one I can transfer all of my save files to easily, I want graphics which exceed the standard of current mid-to-high level PCs and I want it to be worth the money I’m paying for it. But it doesn’t seem like the next generation of consoles will meet these criteria, especially with the corporate attitudes which gave rise to the ad-flooded upgrade of the Xbox 360 dashboard.

Screen Shot 2013-04-27 at 19.10.04Its’s a different story for PC gaming though. The way in which Valve have managed Steam, with aggressive sales, low priced bundles of games from large and small developers, pre-loading of unreleased software and competitive pricing has created a fertile market for mainstream and indie games. Indy developers now have a real income stream, with games such as FTL and Dear Esther seeing success to rival triple-A retail titles. There is real competition in the market, with new games such as Skyrim, Tomb Raider and Watch_Dogs selling for £10 to £15 less than their console versions. The Steam model is so strong that it’s inspired successful competitors such as GOG, who specialise in packaging older games so they work on modern computer systems and selling them for $5 to $10.

It seems that the initial outlay for a PC against the next generation of consoles is now worth it for access to the massive, cheap library of games, the competitive new releases, the competitive graphics and the potential to build a comprehensive gaming and media centre in one box. It’s not a complete escape from Microsoft – Windows is still the best OS for gaming, but at least it doesn’t have ads.

I think my mind is made up already. I have a £600 build picked out on PC Part Picker which I plan to write about soon. It’s not a final build, but something I plan to amend as the new Intel Haswell processors and motherboards come out and as nVidia and AMD release new graphics cards. I’m aiming to build it towards the end of this year and then maintain it at a good standard from there on out.

Thoughts At The Kinect Launch

Last month, I laid down some thoughts about Kinect and Move – the second generation motion controllers to hit the video game market after the Wii. This week, Kinect went on sale, and it’s been interesting to read the reviews of it given my pre-launch opinions.

Seeing the short article on Sonic Free Riders on Ars Technica, it seemed that a lot of my fears about Kinect had proved to be true. It isn’t that accurate, the controls require a lot of movement and it doesn’t feel immersive. If you watch the video in the post, the game doesn’t even look particularly fun. In short, that particular article doesn’t make me feel confident that Kinect does anything more then the Xbox Live Camera and it’s awful motion games did.

So it’s probably just as well that that wasn’t the only article about Kinect that I’ve read recently.

From proper reviews of the system, I’m left with the impression that Kinect is a technology which has been rushed to market. The videos of it in use show that the control system for the Dashboard and games is quite slow, the device needs a lot of space to be effective and that Kinect simply isn’t as integrated into the “Core Xbox Experience” (in particular the standard Dashboard) as Microsoft led people to believe it would be. All of this could likely have been improved given another six months development time. It also seems, and this is a recurring theme, that there is little you can do with Kinect which you can’t do with a controller (other then dance presumably).

That said, I am convinced that Kinect still has potential. Developers need to make sure they avoid the pitfalls which Sega fell into with Sonic Free Riders for a start. Microsoft also needs to build on the launch and quickly, much in the same way they built on the initially poor Games On Demand and Xbox Live Arcade services. In the last four years, the overall Xbox experience (as MS refer to in their PR materials) has improved considerably and Kinect may well do the same.

Even if Microsoft and developers fail to build on Kinect’s launch, it doesn’t mean it’s a failure. I could well see Kinect being the next Mega CD: unpopular, but showcasing an emergent technology which may come to the fore.

We’ll have to wait and see. I know I’m not going to be rushing to buy Kinect based on the recent reviews…but that doesn’t mean I’ll never buy it.

Requiem For The PSP

The PlayStation Portable isn’t a dead console yet, but it’s days are certainly numbered. In December, it’ll be six years since it’s initial Japanese release, making it comparatively aged compared to Nintendo’s various models in the DS range. Vultures are already circling, with developers claiming they already have PSP2 development kits and photos of an Android-powered PSP Phone being leaked to Engadget.

Before the media completely consign the PSP to the electronic cupboard of history, I’d like to pay tribute to it for it is: an underrated system which has been plagued by bad management decisions and short-sightedness.

The PSP is a quality piece of hardware. Back in 2004, when the PSP was first revealed the screen was stunning compared to other media devices at the $200 price point. The screen was several times the size and resolution of the screen on the Game Boy Advance and DS, and far sharper then either. In terms of hardware configuration, it’s processing capacity and graphical abilities were closer to the PS2 than to the original PlayStation. PSP models remain considerable more powerful then the Nintendo DS or the released specifications for the 3DS.

Standing at the forefront of gaming technology, the PSP should have been a massive success. It wasn’t. Instead, it has spent much of it’s lifecycle towards the bottom of hardware sales charts with dwindling support in game stores. UMD copies of many games are now quite hard to find, simply because they have been produced in small runs compared to games on other consoles.

So what factors left the PSP in this situation?

  • Lack of a “Killer Game” – The success of the DS was almost ensured by the release of Mario Kart DS and Mario 64 DS. Established titles such as Pokemon and the Final Fantasy III remake helped to cement this. There was no killer title for the PSP. The launch line-up was devoid of highlights, with the established Metal Gear brand being turned into a not terribly popular a card-based-combat game.
  • Short-Sighted Distribution System – The PSP was the first major handheld games console to feature a wi-fi connection and writable media. From day one, the potential existed for the PSP to be used to buy small, Xbox Live Arcade style games online and to access indie games. Sony effectively ignored this potential by allowing the PlayStation Network Store to stagnate for two to three years while Microsoft were forging ahead with digital distribution on consoles.
  • Quashing Homebrew – The PSP is easy to code for and would have been a godsend for small developers. Except rather then supporting them with an online indie game store, Sony continually tried to block people from installing homebrew software on the PSP.
  • Bonding To The PS3 – The PS3 was designed to work with the PSP. Nothing wrong with that. The problems started when Sony made PS1 games playable on the PSP but only available for download on the PS3, cutting out a large chunk of their market. This problem is now resolved, but support for PS1 games would have been something that should have been there from day one and independent of the PS3.
  • Lack of Platform Titles – Platforming games are the bread and butter of handheld gaming. They are sadly lacking on the PSP, despite the potential existing for platformers from defunct consoles to be ported to the system in the same way they’ve been ported to the Wii, Xbox and DS. More homegrown intellectual properties, such as Ratchet and Clank would also have helped the system, although lack of good, first-party titles has been a problem which has plagued Sony.

The PSP is not a perfect system. The analogue ‘nub’ is a particular point of contention, while some have criticised it’s shoulder buttons and battery life. Still, it deserved a far better life then it ended up with. It had the potential to change the handheld market in the same way the PS1 changed the console market. It failed, almost entirely to make an impact however, allowing the Nintendo DS to completely dominate the handheld games market.

There were a lot of brave decisions in the design of the PSP, as there were with the PS3. The choice of a disk drive and the propriety UMD format was one while inclusion of a web browser and the recent release of a version without the UMD driver were others. Some of these worked out and some didn’t. I will continue to use my PSP, no matter what Sony release to succeed it and I am very glad that I bought what turned out to be a very good piece of hardware.

Moving To Make A Kinect-ion

I remember when the Wii was first announced. I loved the idea. I was even a vocal defender of it’s name. As soon as I could, I went and placed a pre-order with my Friendly Local Video Game Store. I got my Wii not long after launch due to the delays by the time the system went on sale in Europe, and I was blown away by how much fun it was playing Wii Sports with a group of friends. On the other hand, I was left cold by Zelda: Twilight Princess. Not because it was a bad game, but because swinging a controller around in an action-RPG felt clunky and uncomfortable compared to using a keyboard and mouse or a control pad.

My impressions of the Wii remained that it was very much a party machine. The games I had the most fun with were the ones which emphasised group play, like WarioWare: Smooth Moves, Rayman Raving Rabbids and MarioKart Wii. Eventually, I realised that I just didn’t play my Wii enough even when I did have people round. I traded it in when I moved to Edinburgh. I don’t regret selling my Wii for a second.

My experience with the Wii should really be enough to put me off both PS Move and Kinect for Xbox 360. One is pretty much a copy of the Wii’s control system with claims to be more accurate while the other is an unknown quantity with more similarities to unsuccessful control systems for the PlayStation Eye and Xbox Live Vision then anything else. Yet, I find myself vaguely drawn towards both systems.

The game which really has me interested in the PlayStation Move is Time Crisis: Razing Storm. This is a new, expanded edition of Time Crisis 4, released specifically for the Move. It also comes with two other rail-shooter games, including one pirate based one which looks like absurd, silly fun. I had great fun in my student union playing Time Crisis 3 and I’d love to be able to do that with my friends at home. I’m also interested to see how Little Big Planet 2 (the sequel to the PS3’s most successful game) and EchoChrome 2 (sequel to a rather nice PSP puzzle game) will make use of the controller.

Sadly, three games which look pretty damned good just aren’t enough to justify spending £100 on a Playstation Eye, two controllers and two navigation controllers. A few more interesting looking games might have me persuaded, but the list of games which are intended to use Move looks quite uninspiring, with many of the games likely to be perfectly playable with a normal DuelShock3 controller. There are also some games which look a bit rubbish and similar to the shovelware titles which have flooded the Wii games market.

If the line up for the Move is uninspiring, then I’m not sure what that makes the Kinect line-up. Of the games announced so far, the only two which I intend to buy are Fable III and Forza Motorsports 4, both of which are likely to be excellant and work perfectly with my existing gamepads. I have absolutely no interest in any of the other games, although I’m sure that Microsoft’s flagship titles – Adventures, Joy Ride, Sports and Kinectimals won’t actually be bad. I’m also dubious about how well the control system will actually work in the real world.

My skeptiscism about Kinect isn’t helped by the fact that I already own an Xbox Live Vision Camera, which was not a worthwhile investment. It came with two games which it was used as a controller for, one of which was called Totemball. It was pretty much unplayable. To quote GameSpot (via MetaCritic):

If you already have the camera, you might as well download TotemBall. But don’t expect to get much enjoyment out of it.

Maybe I’m being a bit too harsh on Kinect. After all, Microsoft has given me around five years of enjoyable gaming, using controllers which fit my hands comfortably (as compared to PlayStation controllers, the PSP and DS Lite, which I find uncomfortable to use). They’ve also had a lot of good exclusive and first-party games, many of which I still play regularly. Ok, so my first Xbox did RROD (thanks to Fable II), but I can forgive these things.

So I’m not going to write Kinect off altogether…yet. I’m quite open to the fact that it might help change my perception of how to control a game in the same way that the iPad and iPhone changed my perceptions of how we should be interacting with computers (something which is being realised in the form of Microsoft Surface). I won’t be holding my breath…but then I never expected to be as impressed with my iPhone as I was.

Sony and Microsoft are both making allusions to Move and Kinect being extensions of their respective system; a stepping stone which will turn 7th generation consoles into the 8th generation. I don’t really buy that, and I don’t think that either the Xbox or the PS3 are suddenly going to steal the Wii’s casual and party gamer market. Rather, I think that both MS and Sony are going to fail to sell many Move and Kinect devices. Mostly because the number of gamers who own both an Xbox or a PS3 and a Wii is vast. Gamers are fickle creatures however, and the lure of motion gameplay with high quality graphics may be too much for some. We’ll have to wait and see.