You Know It’s Low Fantasy When…

Tonight I took my first steps into an established Warhammer Fantasy RP (2ed ed) campaign. I had previously played with the GM in question – he was also the GM for the pitch black Dark Heresy campaign I was playing a year and a half ago – but I hadn’t realised just quite how low he could take low fantasy.

So, this is in his honour, to illustrate just how low low fantasy can go.

You know it’s low fantasy when…

…Elven PCs are liable to be chained up outside the inn.
…Your first action in the game is to pay a road toll of a gold per leg plus tax on your weapon and an extra gold for being a Dwarf.
…The GM promptly takes the rest of your gold as part of your backstory.
…The PC’s killing of a wanted man leads to a fifty gold bounty on their heads and fleeing a city through a rat infested escape tunnel.
…You have to change coinage between various areas and there’s never a good exchange rate.
…Racial jokes at the expense of Halflings, Dwarfs and Elves are actively encouraged.
…You’re lucky to have armour, let alone an item of mail.
…Where you have to pay a weapons tax and are fined if you don’t carry a weapon.

And I wouldn’t have it any other way.

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The State of My Games

I’m rather aware that I’ve been blogging about gaming very sporadically for the past few months. This is a state of affairs which I’m not that happy about, but which I think may be down to having a regular game, and as of Tuesday, two regular games.

The first game I’m in just now, and in fact running, came about as a result of a falling out. Our previous gaming location, which we didn’t have to pay for closed down last year due to financial problems. For a few weeks we played at people’s houses, but it was clear that this was untenable due to lack of late night public transport and car-owners. So, rather then go for a pub or other room where we’d be likely to be turfed out for customers who’d generate more profit, we hired a room in a school. The GM of our Rogue Trader game decided he couldn’t afford to pay to play, so left the group.

There was no real enthusiasm for anyone taking over the reigns of Rogue Trader (which is a shame, because we had some very good characters), so we ended up starting a Truth and Justice campaign. I say started, so far we’ve had about three sessions of character creation and one play session due to some players leaving for summer, holidays and other stuff getting in the way of people. I have high hopes for the campaign though, as I should given I seem to have fallen into GM’ing it. I’m not sure how long it’s lifespan will be but we’ll see.

The other game I’m playing (or going to be playing) is second edition Warhammer Fantasy Roleplay, specifically a combination of the legendary Enemy Within and A Private War campaigns, which I’m joining 15 to 20 sessions in. I’m really looking forward to being able to just play and I’m also look to getting back to the pitch black Warhammer universe, even if it is the lowest of low fantasy rather then it’s sci-fi incarnation. I’m playing a recently redundant Dwarven Shieldbreaker. I’ll post his backstory up in a few days.

Other then that, I’ve GM’d 3:16: Carnage Beyond The Stars a few times recently and played a few other freelance games. I’m hoping to maybe run a one-shot Dark Sun campaign (not sure if it’ll be 4e or 2nd Ed yet) and the Deathwatch Free RPG Day game sometime in the next few months.

Hopefully we might see some more blogging on gaming in the next few months, but at the moment my attention is also focussed on writing a dissertation and being sapped due to medication side-effects.

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Taking Inspiration From Conspiracy – The Steam Reserve

America has Area 51 – a mysterious government facility with is publicly part of a large facility used to test and develop aircraft and weapons. Britain has the Strategic Steam Reserve…

The Strategic Steam Reserve is a British urban legend, although not a particularly common one these days. According to the legend, in the late 1960s, when British Railways were scrapping their steam locomotives and moving to diesel, in the region of a thousand steam locomotives were taken to a bunker (supposedly under Box Hill in the South-East of England or alongside the nuclear hold-out at Burlington in Wiltshire). In the event of nuclear war, coal and other burnable fuels were supposedly considered easier to obtain then electricity supply or diesel fuel. Conveniently, this ignores the fact that the Standard Class 5, 7 and 9F locomotives which are said to form the back-bone of the reserve consume in the region of 8 tons of good quality coal and 10,000 gallons of water for a 400 mile journey.

The ridiculousness of this set-up doesn’t mean it isn’t a great potential setting for a modern day campaign in Britain, however. Gigantic, lost and forgotten caves full of steam locomotives would make a great atmospheric setting for Call of Cthulhu, d20 Modern, White Wolf games, just about any kind of post apocalyptic setting or even something further in the future and more tongue in cheek, such as Paranoia or Judge Dredd.

I’ve been wanting to use the Strategic Steam Reserve as a backdrop for a while, so I’ve lifted the idea as the setting for an initial Truth and Justice adventure, in an episodic campaign. It’s somewhat embellished in my vision, with the reserve playing host not only to steam trains, but World War II tanks, Spitfires and various British weapons from the early years of the Cold War.

I’ve envisioned a gigantic facility: Corridors big enough to fit the trains and tanks down, connecting four massive man-made caverns together and running off this networks of offices, store rooms, dormitories and the facilities needed to keep an army alive through a nuclear strike. Admittedly, I’m not planning to use much of this initially – just two of the four chambers, with the other two mysteriously inaccessible. One of the accessible chambers will be largely untouched, while the other will be providing resources for the villain of the piece.

More details will be forthcoming once I’ve run the session in question, but hopefully we’ll see development of reserve as the hero’s fortress.

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The Plot Hooks You Just Couldn’t Make Up…

Next week, I’m GM’ing a Truth & Justice game. Since it’s the first actual play session in an episodic campaign, I was looking to set up some plot hooks, give the characters a bit of a boost as far as resources go and hopefully set a good standard for the rest of the campaign.

Here-follows spoilers for Omar, Gav and Sam.

In order to add a bit more colour to one of the scenes, I decided to make a small reference to a prominent figure of the Second World War. I did a web search for information on said figure to see if I could get away with moving his imprisonment to a fictional location. While doing that, I discovered that several British intelligence agents, including Ian Fleming (better known as the creator of James Bond), has suggested that Aleister Crowley, the infamous British occultist and drug fiend, should be brought in to question said prisoner.

Crowley remains a massively controversial figure due to the bizarre religions he created. He’s known to have inspired figures as diverse as L. Ron Hubbard, Jimmy Page, Bruce Dickenson, Ozzy Osbourne, several Batman authors who have made reference to him in association with Arkham Asylum and Alan Moore. A number of buildings associated with Crowley have become places of pilgrimage for those who do follow his teachings. He (or his resurrected version) would be the ideal person to have involved in the creation of a Hellboy-style character or NPC.

No doubt if I decide to ever make use of this plot hook, it will be entertaining.

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Without Bread All As Misery

I haven’t posted about cooking in a while. That’s largely because I haven’t been making much of interest, and those few things that I have been making which are interesting are still works in development, so I don’t really want to post about them.

I am rather proud of this though:

Bread

My first homemade loaf. It was surprisingly little work to make it as well. Less then twenty minutes of effort, which is about as quick as going to the shops for a loaf. Bloody tasty as well.

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