Third Kit’s The Charm

I previously posted about how I messed up a model kit. Well, the second one I attempted didn’t fare so well either – again, the sides were on upside down.

The third kit, an LNER Fruit Van, went nearly perfectly.

LNER Fruit Van

I say “nearly perfectly”, but while there are no glaring errors in my work there are a few: a gluey finger print on one side, damaged detail on part of the undercarriage due to too much glue and the roof hasn’t been glued in place yet (due to requiring a a very fine drill).

Next comes two things – building another 5 similar kits which I bought at Model Rail Scotland and learning to paint to them…

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Two Post-Apocalyptic Plot Settings – Part 2

This is the second of my two post-apocalyptic setting ideas. Rather then unusal transport, this is a take on the Golden Age of Comic Books.

Last, Best Hope

This idea actually came from a two ideas I’ve been toying with: a Watchmen-style campaign and episodic Truth & Justice in a dark and gritty version of the Golden Age. The comic books of Frank Miller and Alan Moore are the main inspiration here, with a helping push from Warren Ellis.

The Second World War never ended. Fuelled by Russian, American, Japanese, Germany and British superheros and the successful development of nuclear weapons by both America and Germany, the majority of the world’s cities have been wiped out leaving charred shanty towns and isolated communities in their wake. Now jaded bands of superheros roam the world, some seeking to help those in need, some seeking atonement for their sins. Still others have turned their backs on society, becoming demagogues, deceitful leaders or seeking to rebuild the old states through abuse of their power.

The player group can choose their own path in this, facing off against suitable enemies, both normal and super. Given the 1940s/1950s setting, it would be pretty low tech with some B-movie elements. As regards powers, I would tend towards those which actually feature in the Golden Age with characters tending to be unique, but with maybe a couple of hundred superheros spread across the world there is probably more then one character with Superman-style powers. Characters based on the original Captain America, Namor, Green Lantern, Flash, Atom, Hawkman, Green Arrow and so on would be likely to crop up as would normal humans with gadgets, such as Batman and (if possible) an early Iron Man.

Enemies could be varied, but one idea I really like is a player group facing a nuclear armed submarine which hasn’t realised the war is effectively over. This is based on the idea of the Japanese hold-outs who continued to fight for years after the end of the war.

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I’m unlikely to ever go anywhere with either of these idea, but I hope they can be useful for someone else.

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The Quotes of the Civilization V Debut Trailer

Looking at the feedback which is appearing around the internet, it seems that people are questioning whether or not the quotes in the debut trailer for Civilization V are real.

I am happy to confirm that all of them are real and listed below for your contextual pleasure, but first lets recap the trailer itself.

In order, the quotes are:

A moment comes, which comes but rarely in history, when we step out from the old to the new, when an age ends, and when the soul of a nation, long supressed, finds utterance.
- Jawaharlal Nehru

Nehru was the first Prime Minister of India and is considered one of the greatest Indian statesman. Along with Mahatma Gandhi, he is considered one of the architects of free India. Members of his family are still active in Indian Politics.

The second quote is from a speech by General Douglas MacArthur. It is slightly altered from the original. The full quote reads thusly:

Duty, Honor, Country: Those three hallowed words reverently dictate what you ought to be, what you can be, what you will be. They are your rallying points: to build courage when courage seems to fail; to regain faith when there seems to be little cause for faith; to create hope when hope becomes forlorn.

Douglas MacArthur was a five star US General, credited with masterminding some of the most significant victories in World War Two. He was also the American commander during the rebuilding of Japan from 1945 to 1950.

The third quote is the only one which is from out with modern history. It is attributed to the the Athenian general Themistocles, who defeated two Persian invasions but eventually became a tyrant. The quote originates from Plutarch’s biography of the general:

I never learned how to tune a harp, or play upon a lute; but I know how to raise a small and inconsiderable city to glory and greatness.

Quote number four is from Otto Von Bismarck. A German aristocrat, Bismarck was responsible for uniting nearly 20 different kingdoms to create the Second German Empire. He is still regarded as a great statesman, not least for his use of realpolitik – the idea that political decisions should be taken on a practical rather then ideological basis.

Not by speeches and votes of the majority, are the great questions of the time decided — that was the error of 1848 and 1849 — but by iron and blood.

The penultimate quote is from Mao Zedong. Better known as Chairman Mao, he led a largely successful but bloody uprising in China which led to the country which we know today. While the quote specifically refers to Chinese communism, it is equally applicable to any mass movement.

I have witnessed the tremendous energy of the masses. On this foundation it is possible to accomplish any task whatsoever.

The final quote is from Eleanor Roosevelt. Despite often being overshadowed by her husband’s reputation, Roosevelt was a diplomat and activist in her own right, campaigning for human rights and specifically the rights of women and children. The UN Declaration of Human Rights is often specifically credited to her.

The future belongs to those who believe in the beauty of their dreams.

Civilization V is due out in Autumn 2010.

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Model Building Mishaps

The last time I built a model kit, I must have been 10 or 11. It was a rather large model of the Enterprise from Star Trek: TNG, and I didn’t do a very good job of it. There was glue everywhere for a start, and most of the pieces weren’t aligned properly. I never even got round to painting it, instead choosing to bin it a few years later.

The only other attempts which I can recall were a model of Thunderbird 2 which only had instructions in Japanese and an Airfix Spitfire (every British male over the age of 20 owned an Airfix Spitfire at some point) which was mostly built by my Dad.

So by my reckoning, this is my third solo attempt:-

Mis-Assembled LNER Goods Van

Can you spot the mistakes? One is pretty easy to see (especially if you check the extremely big full size version of the photo), the other one is only noticeable if you know what you are looking for or are more familiar with railway wagons then I am.

The big mistake is that the doors are defying gravity by hanging up the way. I didn’t notice that until I went to put the roof on. By that point, it was far too late to fix it, because the polystyrene cement melts the plastic of the components in order to make the joins, so it can’t be taken apart easily. I decided to carry on regardless, to get the practise, which is when I made the second mistake.

The long beam at the bottom of the side should be recessed by about half a centimetre. Because it isn’t, it’s impossible to actually put the wheels on. At this point, I decided to give up, without putting all the other rods on to the bottom of the wagon.

Luckily, I already have a plan for this. First of all, it can be used to test painting techniques on, before I try them out on subsequent (and hopefully better) models. After that, I’m going to cut some of the bits off the bottom and turn it into a van body used for storage, similar to this real life example. I’m planning to lean some model corrugated iron and tarpaulin up against it to hide the worst sins.

So, what have I learned from this:

- Don’t apply so much polystyrene cement, because it’s a bugger to get off if it leaks out of joints.
- Practise assembly before building to avoid mistakes.
- If something looks like it doesn’t quite go that way, then it probably doesn’t.
- Using solvents when you have a cold and are watching Question Time probably isn’t a good idea.
- Read the instructions twice and lay out all the pieces before hand to avoid failure.

All that said, I have to recommend Parkside Dundas’ kits. They are quite straight forward and seem to be quite good quality. They are also reasonably cheap, clocking in at between £5 and £8 for 00 scale four wheeled vans, although they obviously require more time and effort then the ready-to-run (RTR) wagons from Hornby, Bachmann and Dapol. They are, however, far more rewarding then the RTR stuff, as I’m already finding out.

I’m going to Model Rail Scotland on Sunday, so hopefully I’ll be able to pick up another one of these kits because I particularly wanted an LNER goods van. I’ve already got a BR goods van kit and a LNER open van with container to build, and I’m looking for some coal vans as well.

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Two Post-Apocalyptic Settings – Part 1

I’ve had a flu-y bug for the last few days, which has resulted in me a spending considerable portions of my time enjoying the dystopian futures of Fallout 3 and Halo 3 (as well as a bit of Oblivion – which is neither futuristic or dystopian). These have reminded me of a plot hook for an post-apoclyptic game I came up with a while ago and one which I’ve come up with but which is probably quite a bad idea. Part one is today, part two will be up early next week. Feedback would be much appreciated.

The Steel Road

This idea came about when I was thinking about transport for my aborted post-apocalyptic setting, although it doesn’t work in it at all due to the UK being quite small and not having many railways left. However, if applied to the combination of Europe, Russia and the Far East it could work exceptionally well.

The premise is that the player group are one of the last surviving groups of humans. In order to survive in the the desolate wastes left by global warming and nuclear war, they must travel far in an attempt to find other groups of survivors, untainted food, clean water and technology which can help them rebuild a society. The extent of destruction is such that there is little petrol or diesel left which means the party have turned to alternative mechanisms to allow them to travel – namely the massive intercontinental railway network, which they ply with a steam locomotive. They aren’t the only ones to do so, with a growing faction of engineers trying to repair and maintain the track in order to re-establish communications between settlements.

The party would be facing the whole gamut of post-apocalyptic pleasures, including insane governments trying to rebuild, mutants, mad robots, crazy cults, other groups of survivors, the remains of military groups, cyborgs, bandits and so on. Very much pulp apocalypse, or even apocalypse by numbers, although now doubt if I ever got round to running this I’d make it less of a Fallout clone then it sounds.

The inspirations are quite diverse – Fallout (in particular the Brotherhood of Steel), Mad Max, images of real trains like this, this and this, models like this, accounts of the military trains used during the US Civil War and both World Wars and various fictional railways from the literature world. There is also a degree of inspiration coming from the real world, with several European states maintaining steam locomotive ‘strategic reserves’ until quite recently. It’s rumoured that Britain still does, however this is nearly entirely ideal speculation based around strange activity at a few Government sites and the apparent ‘disappearance’ of several locomotives during the British Railways modernisation program in the 60s.

As regards the practicalities, a steam train does provide a useful transport device post-apocalypse. After all, while coal is probably the best fuel, wood or any other combustable material can be used instead. They are also reasonably fast, can move large loads and can travel for several hundred miles without having to refuel. The main limiting factors being the state of the track and the availability of water for the engine.

I’m not sure how much potential there is in this idea, but I like it. Struggling to survive in a wasteland may be a bit too boring to be the basis for a successful campaign however.


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