This is the story of how I (almost) died in session three of the on-going Rogue Trader campaign I’m playing in. It was, at least, a glorious near-death experience. The only reason I wasn’t rolling up a new character there and then, was use of the fate point mechanic and a Teleportarium.
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It was [...]
I got a little bit carried away when I was writing my character bio for Rogue Trader. I quite like the idea of a megalomanic heretic who believes she can fix the entire Imperium.
Background
During the period in which The Tempest (the Party’s ship) was commandeered by the Mechanicus, a member of the Heinstein-Fueller dynasty [...]
Rogue Trader, is the second core rule book in the Warhammer 40K Roleplay series. While it’s predecessor, the extremely successful Dark Heresy, followed the adventures of a group of Inquisitorial Acolytes, Rogue Trader returns to the roots of Warhammer 40K by putting you in the shows of a Rogue Trader and his crew as they [...]
3:16 is a wonderful system. I’m not just saying that because it’s a product of my home country either. It’s an award winning indie RPG, with some stunningly elegant mechanics and a simplicity which is unique. I really do feel it could serve in many ways as a blue-print for my ideal indie RPG.
However, I [...]
At my last Dark Heresy session, I was faced with one of the most discomforting scenes I’ve ever had to roleplay.
Myself and two other Acolytes were charged with infiltrating a death cult in a one shot campaign while our regular GM was on holiday. The climax of this involved three members of the Inquisition presiding [...]
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